This is the portfolio of all my work in the field of Game Development. As of now, it contains all of the games I have made as part of my school courses, from high school to the end of my studies in Game Development at the University of Québec at Chicoutimi.
These are my realizations as a Game Development student. They are sorted from most recent to most ancient. Other works include Unity and C# mentoring in 2019 and command-line Video Game Network Programming labs that focused on improving the reliability of UDP.
Main Gameplay programming (basic Chess moveset and special pieces moveset), Writing and Sprite work (character design).
Unreal Engine asset implementation, Sound and graphical ambience design.
Contributions include gameplay programming, sound effects, writing, testing and debugging.
My contributions include new Steering Behaviors, a new weapon and a new AI goal (flanking enemies).
Incremental group work to create a rigid-body engine built from scratch, with complex structures such as contact data calculus, quaternions and force registries.
PyGame Bullet Hell game created for the end-of-year project. Font from dafont.com. Royalty-free music and background image taken from Google. All other work by me.